The latest issue of Die is out now! This series follows a group of friends, in their childhood the six of them were pulled into a magical world. Only five came back. Now as adults, the sixth has pulled the rest back. I grabbed Issue #3 last month, and this one picks up in its aftermath.
The cover features Angela, cuddling with her dog Case. Like the previous issue it features a die that has been folded out section by section, and uses a softer colour palette. This cover speaks to a more tender story within, as opposed to the conflict based previous issue.
Stephanie Hans does the art in this series, and it is hands down one of the more beautiful books out there today. It feels less like the panels are drawn, and more like they’re painted. Even so, the level of detail is excellent, and the style used adds a warmth to the book that some contemporary books are lacking. The settings are well-developed, and give this role-playing game world that our heroes are trapped in a life of its’ own. It literally looks like reading a fantasy novel. It’s wonderful.
Kieron Gillen begins this issue in the aftermath of the battle that took up all of last issue. Our heroes had been successful, and made their way to Glass Town to regroup and recover. This sets the stage for an issue that grows the characters exponentially.
We see Angela have a bit of a melt down, Isabelle reconnects with the gods, and the others do what most adventurers do in a town: they hit the pub and got drunk. They speak with anger of their friend Sol, and after discovering the dungeon slog they’d have to go through to get to him, decide to take a more drastic course of action to get his attention.
I really enjoyed this book, and the warmth and depth with which it is written is engrossing. The characters are very human, and it feels like they’re walking a line between playing their roles and losing themselves. If you’re not reading this series you’re missing out!